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"Keep your head on a swivel / Keep scanning" The crew will keep checking their sectors, often done in close areas although the same can be said for large open plains. "Turn in! / Button up!" The crew turns in and closes their hatches to avoid taking small arms fire. Orders the VC will often say to all the crew: He loads the gun (or atleast faster in arma 3 than the gunner), he acts as an extra pair of eyes for the commander/gunner/driver and can sometimes utilize a machine gun mounted on the roof of the tank either manually or through a computer. Don't worry if you don't know them, we will be going over some of them later on!
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The driver: The driver is the guy that gets you from point A to B, he should have a good mind for maneuvers and know what most of them are. The gunner also has the ability to use different optics such as night vision and thermal. The gunner: All in the name, the gunner is the guy who shoots stuff with a wide array of weaponry, this can consist of: Main cannons from 20mm all the way to 120+mm, co-axial machine gun, TOW/Stinger launcher. In addition the commander gets a wide array of optics such as night vision and thermal. Most vehicles provide commanders with smoke launchers to conceal the tank from incoming fire and shells and can also lay down smokes on the move for infantry to use as they move along. It is considered to be the most difficult position in the tank as he has to manage not only the tank, but also incoming radio calls, so expect a lengthier pause between radio calls, especially in combat. The commander: The commander is in charge of the tank and basically the man of the house he tells the driver where to go, gives the gunner targets and instructs the loader what shell to load (although the gunner loads shell in Arma 3). Note that only the MBT's use a crew of 4 while IFV's use 3 and most APC's use 2. Let's quickly talk over each crew member and some common orders: So here i'm just going to leave some tips and tricks for those of you who are thinking on using vehicles a bit more and are possibly considering getting into the play of using Mechanized Assaults to help infantry cross large open terrains without getting shot in their everything.
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